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How To Make Games
There's been a fantastic assortment of how-to videos lately.
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Lo-fi Yaws
A real quick slap dash coat of lo-fi paint on the Yaws shmup.
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Y.A.W.S.
Tutorial complete: Yet Another World War II Shooter.
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Minor Key Games
I am fascinated by the work of Minor Key Games. Their games are inspirations for what one person can make.
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The Space Age
With the release of Space Age, we were blessed with many awesome podcast appearances by its developers.
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Ruts & Tuts
Stuck in a rut? Try a tut.
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Jonathan Mann
Mann crafts an earworm you either love or hate. I love his recent harpooning of #GamerGate.
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Go North
Navigation in an adventure game is the most basic mechanic.
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Roguelike Adentures
How can we have more adventures in roguelikes and less combat?
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Simples Pimples
I'm not an artist. So for many of my projects I rely on the generosity of others. Here's a fantastic tileset to grab onto.
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Three Moves Ahead
I love podcasts. Let's talk about which ones are worth listening to. "Three Moves Ahead" is a great place to start.
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Thoughts on StoryNexus
I'm fascinated by how gamedevs choose to model their games. Let's take a look at StoryNexus, from Failbetter Games.
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Dumbhack
My favorite game name, and my first app in an app store.
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Locomalito
Locomalito's passion for video games as art is contagious. Each of his games is lovingly handcrafted, with subjects slightly askew from the conventional.
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What is an Adventure Game?
One of the earliest and most enduring digital game genres, the adventure game's basic template is simple.
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The Anatomy of Games
I'm not quite sure how I could ever top The Anatomy of Games' deconstruction of The Legend of Zelda.
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The Imagination Machine
I don't think I've read anything that's filled me with the same sense of limitlessness as Lampton's book.
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Movement Mechanics
Link's movement displays a surprising amount of subltety.