Real Life


15
Jul 08

Netflix + Xbox360 = Happy TV

In the Fall, Xbox360 will be bringing Netflix to the console. Cool!


19
Jun 08

Best. Resignation Letter. Ever.

Flickr’s co-founders Stewart Butterfield and Caterina Fake (husband/wife team) recently resigned from Yahoo!. Stewart wrote an incredible resignation letter.

Of course, Valleywag calls it “bizarre”, “rambling” and “entertaining nonsense”, and a majority of the comments are no more flattering. I (and some of the comments) get it, though. It’s rather brilliant. Stewart reveals himself to be a well-rounded, liberally-educated guy who can actually write! Of course, I could feel that in all of the presentations I’ve seen from the Flickr founders who always come across as having a real grasp on the human nature intrinsic to a social website. I think we (designers of interactive content, whether it be the web or games) could learn a huge amount from Flickr and the views of its creators.

In fact, I wrote about this not too long ago (from the UI designer at Flickr). Read the essay. Get inspired to create something for people.


18
Jun 08

How Music and Editing Can Affect Tone

In case you believe the tone of a film comes entirely from the actors, the writer or the director… behold, the power of editing and music: Requiem For A Day Off.

I don’t think it’s a coincidence that The Usual Suspects, a movie with nearly perfect tone and pacing (IMHO), was both scored and edited by John Ottman.


15
Jun 08

Mockingbird in the News

We showed up in the Austin American-Statesman for Tech Monday (out on the web this evening). Digg it. Spread the word. Check it out. Pretty good write-up.

UPDATE: I didn’t notice this, but there’s also a video clip. Interesting…


25
Sep 07

If a game can make us cry, then why can’t it make us kill?

Another suit (from Jack Thompson) against Take-Two/Rockstar regarding GTA and a murder. The standard “informed” rebuttal: games don’t make people killers… if he didn’t have access to guns… it’s the parent’s responsibility… he was a 13yrold playing a 17+ M rated game…

The problem: arguing that he’s a 13yrold playing a 17yrold’s game kinda concedes the point that the game may have caused the problem. While that may be possible, I kinda doubt it…

Another problem: arguing that playing a game can’t have a negative impact on you (can’t make you a killer) kinda goes against the assertion that games are art and can have impacts on the audience, express emotion, etc.

We can’t have our cake and eat it, too: games either have emotional/psychological impacts or they don’t. And if they do, the question is whether the game in particular has a positive or negative one (or if its even related to the case). Of course games have emotional impacts. The best ones aim for it. That does not mean they bear responsibility for its audience’s actions.

Games, like all media, broaden the consumer’s palette of experience. It’s experience-by-proxy. I wasn’t alive during WWII, but I feel as though I have some degree (incredibly slight, to be sure) of experiential understanding of it due to movies like Saving Private Ryan, Schindler’s List, or video games like Medal of Honor. We have to admit, though, that 2 hours of Saving Private Ryan delivers a far deeper emotional impact than 20 hours of Medal of Honor.

Of course, most video game players focus on the mechanics, with the thematic elements being secondary. Thematic elements become repetitive. Much like a movie may revolve around its characters and their development, a game revolves around the mechanics and their application.

Of course, someone predisposed toward violence or who is desensitized to it or amoral for whatever reason may focus on the thematic elements. In fact, they may be attracted to the game because of the thematic elements, as opposed to the mechanics. And if they play obsessively, it may be a kind of “wallowing” in the themes, as opposed to “exercising” the mechanics.

Porn is an apt comparison, a slightly more socially acceptable pursuit that most males will (hopefully) have more experience with than violence. It’s base, just like violence, and is considered a socially undesirable (if not wholly unacceptable) recourse for certain “urges”. One can probably see the distinction between viewing porn “to get your rocks off” as opposed to becoming obsessed and entrenched in it. There’s a difference between getting aroused by hearing a woman moaning as she’s brought to (a likely faked) climax and being aroused by the male-dominating, misogynistic “fake rape” that can be found in some dark corners. It may be a thin line from some perspectives, and their may be no distinction in the eyes of others, but I’d guess most guys can see the difference.

The same applies to video games… the vast majority of the consumers are relishing the mechanics primarily and the themes secondarily. It’s not the life of a real mob assassin that we’re enjoying thematically, it’s the idealized, sanitized version. And we know it’s different. Hell, a 13yrold should know its different. If he can’t make that distinction, then there’s something wrong. A parent shouldn’t be oblivious to that.

So the parents do bare some responsibility, not so much for the child’s actions, but for the contributing factors to those actions. Now, if Rockstar was advertising GTA during Saturday morning cartoons, including it in cereal boxes, and distributing demos at elementary schools, then they’d be doing something wrong (though still not *responsible* for the actions of the players). But rating a game as M, selling it for $60 for a $200 game machine puts reasonable barriers to entry up, particularly for a 13yrold.

In other words, I’ve got absolutely no problem with the existence of pornography. I would absolutely have a problem with my 13yrdold son watching pornography. But if I bought it for him, and let him watch it, could I really turn around and sue Vivid when he got a girl pregnant? Could I honestly blame the makers of the porn for that?

Please note my comparison between porn and video games: the comparison is apt because in the eyes of those defaming video games they are on equal footing, yet they would never think of suing the porn makers (or maybe they would, but no lawyer would give them the time of day ’cause they’d lose). They are not the same thing, though. Porn is like a documentary: it is real people having real sex. GTA is crudely modeled and animated, very clearly not real people doing very clearly not real things (like running from one end of a city to another, and dying, and being resurrected, and getting hit by cars and not getting hurt, etc…).

So, the next time you witness a “games don’t kill people, people kill people” kind of debate, be clear about the point you’re arguing. Don’t diminish games by arguing they don’t have the emotive substance to effect their audience. Its a double-edged sword that we must be quite careful in wielding.


19
Jan 07

Rhapsody

I’ve found exactly what the title says: Rhapsody. A subscription music service from Real Networks. Yes, Real. I hated them as well. The Real Player was always updating itself, spewing messages, nagging me… it basically felt like high dollar spyware. I would avoid the format on the net like the Plague. I would *skip* seeing something cool on the net to avoid installing RealPlayer. Of course, I wasn’t the only one…

But, happy to report, Rhapsody doesn’t install/require RealPlayer (though it will RealAudio, I believe). That’s the principal reason I’d never even looked at the software, though my brother had raved about it for quite some time.

Well, last weekend I had long programming session in front of me and no desire to dig through my same library of albums in iTunes that I’d been staring at for the last year. My usual first stop is to Last.fm. Definitely my favorite web 2.0 radio station. I’ve even donated/subscribed for the year to get a bit more control and features. I tried Pandora (and pre-paid a year for $35, I think) when it first debuted (before I discovered last.fm, though I know last.fm was first). Its cool, too, and the more academic approach (as opposed to the census-style population sampling of Last.fm) is a fresh alternative — sometimes.

The problem with both is that you lack direct control over what you’re listening to, or rather you lack on-demand control. You can only influence and guide the music selection. I can’t jump straight to a particular album and track and play that whenever I want. With Rhapsody, I can.

Rhapsody gives the user a huge online library (millions of songs) that you can browse through and listen to on-demand. They also have the “channels” that are editorial crafted to fit certain criteria, e.g. 70′s Power Ballads, and they have an great implementation of playlists.

The playlist is a great thing. Its the modern day version of the mix tape. And on Rhapsody, you can leverage the “always on” nature of the application to share your playlists with other users (by e-mail, IM, URL, etc…) as well as throwing them on the pile for the general public. Users can rate playlists and the best in certain genres rise to the top. They also have “editorial” playlists presented by celebrities, musicians, music critics, site editors and music labels.

Rhapsody does a really good job of staying focused on one thing: the music. They effectively introduce all of the social networking elements while never letting the people get in the way. I know that sounds harsh, but its true. We can adopt (and adapt) a lot of important relational power from the mechanisms fine tuned in the world of MySpace, Facebook, et al. These ultra mainstream sites are teaching a lot of powerful organizational functions to the average web user. The ones who are doing it wrong are taking MySpace and sticking feature X in place of the bands: videos, games, shopping, TV shows, music. The ones who are doing it right, like Rhapsody, maintain a focus and keep the users on the sidelines, where they honestly belong (or rather, behind-the-scenes).

In other words, its very satisfying to live in a social space, but I don’t necessarily want to wade through the egos and personalities every time. With Rhapsody, music (at its core, a single track/song) is the participant in the social network. Us fans are just along for the ride! ;-)

So, these are great features, but probably what you’d expect (its basically iTunes with a giant library on the net). Its subscription vs. possession. But the main reason I usually have a problem with subscription web services is that they’re useless without the web. Sure, I may not be without the web much these days when using a computer (my e-mail is web-based as well), but for my music… well, I want to be able to listen to it *anytime* or anywhere I’ve got a wall outlet or a battery. Like my iPod, or the MP3 ripped to my desktop.

Well, Rhapsody allows you to “cache” any or all of your library to disk. I believe they use WMA DRM to “secure” the music. Which you know what? That’s fine. I can’t put it on my iPod. I can’t copy it to a CD and drop it in the mail to a friend. But *I* can listen whenever I want. And I’m fine with that limitation because its only $15 a month.

So, Rhapsody is radio on demand. And its a better iTunes. If I want to own music, I’ll buy the CD off of Amazon. If I just want to listen to music, I’ll look it up on Rhapsody.


18
Jan 07

Giving Everyone The Bird!

No one likes working for “The Man.” I previously worked for “The Man” of our little industry, Electronic Arts. And then I was indie… and now, I work for “The Man” again.

Or, rather, I work for “The Bird.”

Last week, in a humble little legal procedure called “incorporation,” a quasi-real (but wholly legal) entity was formed in the Great State of Delaware. Its first act as a corporate entity was to hire myself and my business partner and appoint us officers of the corporation with all rights and obligations thereof.

So, I guess I’m officially employed now. Employed by the corporate entity that only exists on paper and in our imagination. At least I hold a controlling interest! ;-)

Our little guy was born last week, simultaneously incorporated in the halls of Delaware as he was given form in the notebooks of our concept artists. His image is lurking about the web (find it if you can!), but I’ll leave you with just the name for now: Mockingbird Games, Inc.

I guess it’s official, huh?


11
Nov 06

So, now what?

So, now what? That’s the question many folks have been asking me over the last few weeks, since I announced my departure from EA. I’ve had to be understandably coy about the whole thing as to not ruffle any feathers at the mothership… I’ve got enough going on with an international move and such to not have to fight one last political battle.

International move, you say? Yes, we (me, the misses, the baby girl) currently live in Vancouver (well, Burnaby, but that’s besides the point). A week from now, we’ll live in… well, in limbo, as it takes a while for all of our belongings to make the long trek from Vancouver to Austin, Texas. We’ll hang around our parents’ homes in Northwest Arkansas, enjoy Thanksgiving (American-style), and introduce our baby girl to all of her uncles, aunts and cousins. Two weeks from now, we’ll be sitting in our new home in Austin, unpacking what I’m sure will be several million cardboard boxes (now, where’s my crowbar…).

So, that’s the physical “now, what?” over the short term. But what’s really going to happen? What are my next steps professionally?

Well, it’s still a little too early too say. It’s not that I don’t know… I’ve known for nearly six months! But, due to my employment contract with EA, I was unable to act on my plans for world domination. It’d be no good if I went and created the “next great IP” and it defaulted to the folks who paid my bills, now would it? Thus, these next few weeks will see the creation, tangibly in copyrightable form, lots of IP.

What is this IP, you ask? Well… I can’t say now. I’ve spoken to some offline about it, to make sure I’m not crazy, and responses seem to favorably indicate that, at least in respect to this idea, I am not crazy. In fact, it sounds as if I may be providing an honest-to-goodness service for my fellow developers.

Service, you say? Games aren’t services! No they’re not. I am not making a game. You are. We all are. Have fun!


27
Oct 06

The End of an Era…

…for me, at least. Today, I gave my notice to EA that I’d be leaving. I’m moving on to (hopefully) bigger and better things. More importantly, we’re moving closer to family so that grandparents can see their granddaughter more than once a year! ;-) So, the About page has been officially updated: I am now just an indie game developer, no longer trapped in a corporate game developer’s body.


18
Oct 06

More GTD for Software Dev

Well, looks like even the man (or rather, The David) himself applies GTD to the software process (or more accurately, his CTO does). Here’s 43Folder’s two part series on the subject of “Getting Software Done” (part one) (part two).

While it’s not too much in the details (unfortunately), it does provide an interesting supporting point to my earlier post:

Another key with all of this, and a somewhat revolutionary approach, is that we don’t track bugs and feature requests in separate places. It all has to get done anyway. And because maintaining a comprehensive inventory of everything that needs to get done in one place, accessible by all the relevant people, we can very quickly re-calibrate to focus on what’s critical. Sometimes that’s a bug. Sometimes it’s a great new feature. Either way, we use the system to support us like a giant radar screen, and good communication in person, by phone, email, and IM to determine what’s critical and go after it.