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	<title>Troy Gilbert &#187; Movies</title>
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	<link>http://troygilbert.com</link>
	<description>Gamedev 2.0</description>
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		<title>Text-to-Movie</title>
		<link>http://troygilbert.com/2008/10/text-to-movie/</link>
		<comments>http://troygilbert.com/2008/10/text-to-movie/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 19:13:52 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Web Dev]]></category>

		<guid isPermaLink="false">http://troygilbert.com/2008/10/23/text-to-movie/</guid>
		<description><![CDATA[Text-to-Movie by xtranormal. Very cool. Reading the &#8220;about us&#8221; page sounds familiar. They&#8217;re clearly wanting to do the same thing with movies that we&#8217;re doing with games. Nice metaphor they&#8217;ve taken advantage of is the notion of a &#8220;script&#8221; (i.e. typed dialogue and stage direction) as a fundamental component of movies. People get that, they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.xtranormal.com/">Text-to-Movie by xtranormal</a>. Very cool. Reading the &#8220;about us&#8221; page sounds familiar. They&#8217;re clearly wanting to do the same thing with movies that we&#8217;re doing with games.</p>
<p>Nice metaphor they&#8217;ve taken advantage of is the notion of a &#8220;script&#8221; (i.e. typed dialogue and stage direction) as a fundamental component of movies. People get that, they can wrap their heads around it. I think we&#8217;re close to finding the same thing with games, but the metaphor is not quite as concrete yet.</p>
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		<title>How to read a movie</title>
		<link>http://troygilbert.com/2008/09/how-to-read-a-movie/</link>
		<comments>http://troygilbert.com/2008/09/how-to-read-a-movie/#comments</comments>
		<pubDate>Sat, 06 Sep 2008 04:08:10 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Movies]]></category>

		<guid isPermaLink="false">http://troygilbert.com/2008/09/05/how-to-read-a-movie/</guid>
		<description><![CDATA[In simplistic terms: Right is more positive, left more negative. Movement to the right seems more favorable; to the left, less so. The future seems to live on the right, the past on the left. The top is dominant over the bottom. The foreground is stronger than the background. Symmetrical compositions seem at rest. Diagonals [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>In simplistic terms: Right is more positive, left more negative. Movement to the right seems more favorable; to the left, less so. The future seems to live on the right, the past on the left. The top is dominant over the bottom. The foreground is stronger than the background. Symmetrical compositions seem at rest. Diagonals in a composition seem to &quot;move&quot; in the direction of the sharpest angle they form, even though of course they may not move at all. Therefore, a composition could lead us into a background that becomes dominant over a foreground. Tilt shots of course put everything on a diagonal, implying the world is out of balance. I have the impression that more tilts are down to the right than to the left, perhaps suggesting the characters are sliding perilously into their futures. Left tilts to me suggest helplessness, sadness, resignation. Few tilts feel positive. Movement is dominant over things that are still. A POV above a character&apos;s eyeline reduces him; below the eyeline, enhances him. Extreme high angle shots make characters into pawns; low angles make them into gods. Brighter areas tend to be dominant over darker areas, but far from always: Within the context, you can seek the &quot;dominant contrast,&quot; which is the area we are drawn toward. Sometimes it will be darker, further back, lower, and so on. It can be as effective to go against intrinsic weightings as to follow them.</p></blockquote>
<p><a href="http://blogs.suntimes.com/ebert/2008/08/how_to_read_a_movie.html">How to read a movie &#8211; Roger Ebert&#8217;s Journal</a>.</p>
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		<title>How Music and Editing Can Affect Tone</title>
		<link>http://troygilbert.com/2008/06/how-music-and-editing-can-affect-tone/</link>
		<comments>http://troygilbert.com/2008/06/how-music-and-editing-can-affect-tone/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 16:29:07 +0000</pubDate>
		<dc:creator>Troy</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://troygilbert.com/?p=110</guid>
		<description><![CDATA[In case you believe the tone of a film comes entirely from the actors, the writer or the director&#8230; behold, the power of editing and music: Requiem For A Day Off. I don&#8217;t think it&#8217;s a coincidence that The Usual Suspects, a movie with nearly perfect tone and pacing (IMHO), was both scored and edited [...]]]></description>
			<content:encoded><![CDATA[<p>In case you believe the tone of a film comes entirely from the actors, the writer or the director&#8230; behold, the power of editing and music: <a href="http://www.youtube.com/watch?v=4Vy2aJY6rq8">Requiem For A Day Off</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4Vy2aJY6rq8&#038;hl=en&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6"></param><embed src="http://www.youtube.com/v/4Vy2aJY6rq8&#038;hl=en&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>I don&#8217;t think it&#8217;s a coincidence that <a href="http://www.imdb.com/title/tt0114814/">The Usual Suspects</a>, a movie with nearly perfect tone and pacing (IMHO), was both scored <em>and</em> edited by <a href="http://www.imdb.com/name/nm0653211/">John Ottman</a>.</p>
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