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	<title>Comments on: The Craft of Gamemaking</title>
	<atom:link href="http://troygilbert.com/2008/04/the-craft-of-gamemaking/feed/" rel="self" type="application/rss+xml" />
	<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/</link>
	<description>Gamedev 2.0</description>
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		<title>By: Games and Themes - Troy Gilbert</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-6638</link>
		<dc:creator>Games and Themes - Troy Gilbert</dc:creator>
		<pubDate>Sun, 05 Oct 2008 06:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-6638</guid>
		<description>[...] have a presentation I&#8217;ve given a few times recently that has as its climax the declaration, &#8220;replay is a [...]</description>
		<content:encoded><![CDATA[<p>[...] have a presentation I&#8217;ve given a few times recently that has as its climax the declaration, &#8220;replay is a [...]</p>
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		<title>By: Cheryl</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-4048</link>
		<dc:creator>Cheryl</dc:creator>
		<pubDate>Wed, 09 Apr 2008 05:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-4048</guid>
		<description>Hi Troy,

I enjoyed your talk at ACC.  Bob McGoldrick just gave out a survey (about a month before your talk) and in the comments section I asked for a casual games class where we create web browser based games.  :)  I really think you should teach such a class if you&#039;re interested in teaching.  I think casual games are poised to receive a lot more attention (investment dollars) in the near future, plus it gives programmers a way to create a portfolio.

Looking forward to the release of your Mockingbird project.

-Cheryl</description>
		<content:encoded><![CDATA[<p>Hi Troy,</p>
<p>I enjoyed your talk at ACC.  Bob McGoldrick just gave out a survey (about a month before your talk) and in the comments section I asked for a casual games class where we create web browser based games.  :)  I really think you should teach such a class if you&#8217;re interested in teaching.  I think casual games are poised to receive a lot more attention (investment dollars) in the near future, plus it gives programmers a way to create a portfolio.</p>
<p>Looking forward to the release of your Mockingbird project.</p>
<p>-Cheryl</p>
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		<title>By: muhammad arrabi</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-3988</link>
		<dc:creator>muhammad arrabi</dc:creator>
		<pubDate>Fri, 04 Apr 2008 17:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-3988</guid>
		<description>Heey Troy,
good to see a new post on your blog :-)
I&#039;ll check the presentation. What do you think about Luis Von Ahn&#039;s games (prof at CMU)?
I have his lecture on my blog:
http://arrabi.blogspot.com/2008/03/amazing-lecture-combined-human-computer.html

this is his homepage: http://www.cs.cmu.edu/~biglou/

his games ideas are AMAZING. What I can&#039;t get is, what makes his games addictive? is there research or books written on what makes a game &quot;good&quot; versus &quot;dull&quot;?</description>
		<content:encoded><![CDATA[<p>Heey Troy,<br />
good to see a new post on your blog :-)<br />
I&#8217;ll check the presentation. What do you think about Luis Von Ahn&#8217;s games (prof at CMU)?<br />
I have his lecture on my blog:<br />
<a href="http://arrabi.blogspot.com/2008/03/amazing-lecture-combined-human-computer.html" rel="nofollow">http://arrabi.blogspot.com/2008/03/amazing-lecture-combined-human-computer.html</a></p>
<p>this is his homepage: <a href="http://www.cs.cmu.edu/~biglou/" rel="nofollow">http://www.cs.cmu.edu/~biglou/</a></p>
<p>his games ideas are AMAZING. What I can&#8217;t get is, what makes his games addictive? is there research or books written on what makes a game &#8220;good&#8221; versus &#8220;dull&#8221;?</p>
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	<item>
		<title>By: Troy</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-3976</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 04 Apr 2008 05:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-3976</guid>
		<description>Thanks for noticing. It was a conscious effort. I hope the audience appreciated it as well.

You know, I was thinking about it right before I gave the presentation... it&#039;s basically a cheat. Instead of providing a deck that stands on its own as a brief or outline of the presentation (you know something people could digest afterwards, like notes from a class), I have a list of memory queues that I use to pace myself, keep me on track, and remind me of clever jokes to make. ;)</description>
		<content:encoded><![CDATA[<p>Thanks for noticing. It was a conscious effort. I hope the audience appreciated it as well.</p>
<p>You know, I was thinking about it right before I gave the presentation&#8230; it&#8217;s basically a cheat. Instead of providing a deck that stands on its own as a brief or outline of the presentation (you know something people could digest afterwards, like notes from a class), I have a list of memory queues that I use to pace myself, keep me on track, and remind me of clever jokes to make. ;)</p>
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	<item>
		<title>By: Wearsch</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-3973</link>
		<dc:creator>Wearsch</dc:creator>
		<pubDate>Fri, 04 Apr 2008 00:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-3973</guid>
		<description>Troy--Obviously I wasn&#039;t at the presentation but I had to post a comment to tell you how much I appreciate seeing a presentation that isn&#039;t a transcript of all the content.  Probably, just the frustrations of someone stuck in a cubicle, but I wanted to appreciate you for doing it the right way.</description>
		<content:encoded><![CDATA[<p>Troy&#8211;Obviously I wasn&#8217;t at the presentation but I had to post a comment to tell you how much I appreciate seeing a presentation that isn&#8217;t a transcript of all the content.  Probably, just the frustrations of someone stuck in a cubicle, but I wanted to appreciate you for doing it the right way.</p>
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	<item>
		<title>By: Troy</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-3966</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Thu, 03 Apr 2008 15:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-3966</guid>
		<description>It&#039;s not exactly mythic... it&#039;s a very necessary concern if you&#039;re making &quot;products,&quot; which virtually all video games are today. If the consumer is spending $60 to purchase a piece of software, they want the experience to have some replay, and its a critical design objective.

If you&#039;re building games as consumable/disposable entertainment, or as art, or as a form of expression/communication, then replay is not necessary. I don&#039;t write e-mails with a consideration for how they&#039;ll read the second, third and fourth times through.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not exactly mythic&#8230; it&#8217;s a very necessary concern if you&#8217;re making &#8220;products,&#8221; which virtually all video games are today. If the consumer is spending $60 to purchase a piece of software, they want the experience to have some replay, and its a critical design objective.</p>
<p>If you&#8217;re building games as consumable/disposable entertainment, or as art, or as a form of expression/communication, then replay is not necessary. I don&#8217;t write e-mails with a consideration for how they&#8217;ll read the second, third and fourth times through.</p>
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		<title>By: Patrick</title>
		<link>http://troygilbert.com/2008/04/the-craft-of-gamemaking/comment-page-1/#comment-3964</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 03 Apr 2008 14:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/04/03/the-craft-of-gamemaking/#comment-3964</guid>
		<description>Nice, I was talking with Jason Roher and Mark Johns at The Art Of Play about replay, they seem to concede it&#039;s mythic and not a requisite.</description>
		<content:encoded><![CDATA[<p>Nice, I was talking with Jason Roher and Mark Johns at The Art Of Play about replay, they seem to concede it&#8217;s mythic and not a requisite.</p>
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