The Craft of Gamemaking

I presented this evening at the ACC. I think it went well. I’m definitely out of practice. The slides probably won’t be interesting without the talking, but in case anyone is curious: The Craft of Gamemaking.

If you saw the presentation, I’d love to hear from you in the comment section.

7 Comments so far

  1. Patrick on April 3rd, 2008

    Nice, I was talking with Jason Roher and Mark Johns at The Art Of Play about replay, they seem to concede it’s mythic and not a requisite.

  2. Troy on April 3rd, 2008

    It’s not exactly mythic… it’s a very necessary concern if you’re making “products,” which virtually all video games are today. If the consumer is spending $60 to purchase a piece of software, they want the experience to have some replay, and its a critical design objective.

    If you’re building games as consumable/disposable entertainment, or as art, or as a form of expression/communication, then replay is not necessary. I don’t write e-mails with a consideration for how they’ll read the second, third and fourth times through.

  3. Wearsch on April 3rd, 2008

    Troy–Obviously I wasn’t at the presentation but I had to post a comment to tell you how much I appreciate seeing a presentation that isn’t a transcript of all the content. Probably, just the frustrations of someone stuck in a cubicle, but I wanted to appreciate you for doing it the right way.

  4. Troy on April 3rd, 2008

    Thanks for noticing. It was a conscious effort. I hope the audience appreciated it as well.

    You know, I was thinking about it right before I gave the presentation… it’s basically a cheat. Instead of providing a deck that stands on its own as a brief or outline of the presentation (you know something people could digest afterwards, like notes from a class), I have a list of memory queues that I use to pace myself, keep me on track, and remind me of clever jokes to make. ;)

  5. muhammad arrabi on April 4th, 2008

    Heey Troy,
    good to see a new post on your blog :-) I’ll check the presentation. What do you think about Luis Von Ahn’s games (prof at CMU)?
    I have his lecture on my blog:
    http://arrabi.blogspot.com/2008/03/amazing-lecture-combined-human-computer.html

    this is his homepage: http://www.cs.cmu.edu/~biglou/

    his games ideas are AMAZING. What I can’t get is, what makes his games addictive? is there research or books written on what makes a game “good” versus “dull”?

  6. Cheryl on April 8th, 2008

    Hi Troy,

    I enjoyed your talk at ACC. Bob McGoldrick just gave out a survey (about a month before your talk) and in the comments section I asked for a casual games class where we create web browser based games. :) I really think you should teach such a class if you’re interested in teaching. I think casual games are poised to receive a lot more attention (investment dollars) in the near future, plus it gives programmers a way to create a portfolio.

    Looking forward to the release of your Mockingbird project.

    -Cheryl

  7. Games and Themes - Troy Gilbert on October 5th, 2008

    [...] have a presentation I’ve given a few times recently that has as its climax the declaration, “replay is a [...]

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