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	<title>Comments on: Used Games</title>
	<atom:link href="http://troygilbert.com/2008/01/used-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://troygilbert.com/2008/01/used-games/</link>
	<description>Gamedev 2.0</description>
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		<title>By: Troy</title>
		<link>http://troygilbert.com/2008/01/used-games/comment-page-1/#comment-23468</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 18 Dec 2009 02:23:01 +0000</pubDate>
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		<description>It almost seems like a chicken-and-egg problem: consumers accept a $60 game because it retains about half of that value in the used market, so if the used market was restricted/removed a $60 game would be too expensive, thus the price would inevitably drop to balance demand.&lt;br&gt;&lt;br&gt;But from the opposite direction, if game prices were actively reduced by the publishers it would minimize both the need for the consumer to justify the purchase with a secondary market and make the secondary market deliver less value: saving $20-$30 is worth shopping used, save $5 much less so.</description>
		<content:encoded><![CDATA[<p>It almost seems like a chicken-and-egg problem: consumers accept a $60 game because it retains about half of that value in the used market, so if the used market was restricted/removed a $60 game would be too expensive, thus the price would inevitably drop to balance demand.</p>
<p>But from the opposite direction, if game prices were actively reduced by the publishers it would minimize both the need for the consumer to justify the purchase with a secondary market and make the secondary market deliver less value: saving $20-$30 is worth shopping used, save $5 much less so.</p>
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		<title>By: Troy</title>
		<link>http://troygilbert.com/2008/01/used-games/comment-page-1/#comment-3508</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Wed, 13 Feb 2008 05:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/01/14/used-games/#comment-3508</guid>
		<description>It almost seems like a chicken-and-egg problem: consumers accept a $60 game because it retains about half of that value in the used market, so if the used market was restricted/removed a $60 game would be too expensive, thus the price would inevitably drop to balance demand.

But from the opposite direction, if game prices were actively reduced by the publishers it would minimize both the need for the consumer to justify the purchase with a secondary market and make the secondary market deliver less value: saving $20-$30 is worth shopping used, save $5 much less so.</description>
		<content:encoded><![CDATA[<p>It almost seems like a chicken-and-egg problem: consumers accept a $60 game because it retains about half of that value in the used market, so if the used market was restricted/removed a $60 game would be too expensive, thus the price would inevitably drop to balance demand.</p>
<p>But from the opposite direction, if game prices were actively reduced by the publishers it would minimize both the need for the consumer to justify the purchase with a secondary market and make the secondary market deliver less value: saving $20-$30 is worth shopping used, save $5 much less so.</p>
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		<title>By: Amit Patel</title>
		<link>http://troygilbert.com/2008/01/used-games/comment-page-1/#comment-3498</link>
		<dc:creator>Amit Patel</dc:creator>
		<pubDate>Tue, 12 Feb 2008 05:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/01/14/used-games/#comment-3498</guid>
		<description>This has been studied in the college textbook industry. The ability to sell the used item increases the market price of the new item.  Games can be sold for $60 because they can be resold; if they couldn&#039;t be resold, new games would be worth less, people would buy fewer of them, and the market price would drop.</description>
		<content:encoded><![CDATA[<p>This has been studied in the college textbook industry. The ability to sell the used item increases the market price of the new item.  Games can be sold for $60 because they can be resold; if they couldn&#8217;t be resold, new games would be worth less, people would buy fewer of them, and the market price would drop.</p>
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		<title>By: Wearsch</title>
		<link>http://troygilbert.com/2008/01/used-games/comment-page-1/#comment-3312</link>
		<dc:creator>Wearsch</dc:creator>
		<pubDate>Tue, 15 Jan 2008 01:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2008/01/14/used-games/#comment-3312</guid>
		<description>I think this is the best reasoned argument I have read explaining the content owners&#039; desires to have their cake and eat it too.  You&#039;ve really hit the nail on the head here.</description>
		<content:encoded><![CDATA[<p>I think this is the best reasoned argument I have read explaining the content owners&#8217; desires to have their cake and eat it too.  You&#8217;ve really hit the nail on the head here.</p>
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