Too good to be true? Box2D for AS3

Just caught this on the feeds today (sorry, forgot where): Box2D for AS3.

Just “wow.” I had been jealous of the C++ guys with Box2D as it’s a very impressive, cleanly written 2D physics API, something Flash really needed. Sure, we’ve got Fisix if you want to pay for it, or APE if the feature set is right (and it’s what we’ve been using for the last year). But Box2D always appeared to be the best of both worlds: feature-full and open/free.

And seeing the demos on the page, it appears to be pretty freak’n fast as well. I’ve not downloaded it yet and done any tests, but my gut is telling me its 2x to 3x faster than APE, which is really impressive considering that it’s rigid bodies (as opposed to APE’s particle-based approach).

I’m looking forward to what the community produces with this resource, and I’m looking forward to getting to play with it myself!

  • http://fireleg.com Travis Somerville

    Speaking of AS3 physics engines, I’ve made a break-through with making APE multiplayer ready.

    I have developed a java game server that caters to actionscript 3.0 clients (thus called JAGS). And in this latest beta release 1.4m, I’m able to send APE particles across the net, from AS3 client -> to Java server -> to another AS3 client.

    Feel free to check out the APERobot1.2 source demo/code at fireleg.com. It’s open source and ready to modify/utilize.

    I will also be looking at creating a JAGS1.4 module to handle FOAM and Box2D physics engines. I really like this rigid body stuff.
    ——–
    Really nice look and feel on your blog, btw.