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	<title>Comments on: Mechanics, Dynamics, Aesthetics, Metrics</title>
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		<title>By: Patrick</title>
		<link>http://troygilbert.com/2007/09/mechanics-dynamics-aesthetics-metrics/comment-page-1/#comment-2574</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 26 Sep 2007 03:37:34 +0000</pubDate>
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		<description>I think Craig would be in synch with your view of mechanics, and while its not a requisite (for instance, its definetly not true of storytron, where all mechanics are abstract verbs, or rather the small set of mechanics involves picking out word-slots in Diekto, and Storytron is definetly apropos for a captive, &quot;serious games&quot; audience) its something I take seriously for games people play electively. 

I disagree with you regarding social dynamics emerging from non-social mechanics. However, you&#039;re not wrong. The view I&#039;ve come to take, sort of the eigenvector between Crawford&#039;s and Perko&#039;s views on it, is that you need distinctly social mechanics as well as non-social mechanics, and the non-social dynamics contextualize the social dynamcis. 

Anyway, I&#039;ve tapped into higher levels of consciousness than the usual survival-emotional-rational-moral tetrad most people are on; using substances and extreme experiences, and I&#039;ve always had an intuitive talent for these things, or at least have sharpened with lots of &quot;data&quot; generated by my own gameplay - so I&#039;m a bit more gung-ho about quantum intuitive leaps and ad-hoc tuning. However, I&#039;m very excited about Darius&#039; venture, and other things like it to a lesser degree (though I know the people at Orbus and they&#039;re SMART) because of the potential for intuition to be amplified by better data. Because when you really think about it, no matter how slick you think you are, you&#039;re still making judgements based on information, even if the information is just you playing it or watching people play it, or your own mental models of the algorithms, ect.

I can&#039;t take credit for Darius following the metrics path, but I can take credit for inventing MDMA.

I want to give thanks to Marc Le Blanc, Robin Hunike, and the other guy, as well as Alexander Shulgin, for making this acronym possible.</description>
		<content:encoded><![CDATA[<p>I think Craig would be in synch with your view of mechanics, and while its not a requisite (for instance, its definetly not true of storytron, where all mechanics are abstract verbs, or rather the small set of mechanics involves picking out word-slots in Diekto, and Storytron is definetly apropos for a captive, &#8220;serious games&#8221; audience) its something I take seriously for games people play electively. </p>
<p>I disagree with you regarding social dynamics emerging from non-social mechanics. However, you&#8217;re not wrong. The view I&#8217;ve come to take, sort of the eigenvector between Crawford&#8217;s and Perko&#8217;s views on it, is that you need distinctly social mechanics as well as non-social mechanics, and the non-social dynamics contextualize the social dynamcis. </p>
<p>Anyway, I&#8217;ve tapped into higher levels of consciousness than the usual survival-emotional-rational-moral tetrad most people are on; using substances and extreme experiences, and I&#8217;ve always had an intuitive talent for these things, or at least have sharpened with lots of &#8220;data&#8221; generated by my own gameplay &#8211; so I&#8217;m a bit more gung-ho about quantum intuitive leaps and ad-hoc tuning. However, I&#8217;m very excited about Darius&#8217; venture, and other things like it to a lesser degree (though I know the people at Orbus and they&#8217;re SMART) because of the potential for intuition to be amplified by better data. Because when you really think about it, no matter how slick you think you are, you&#8217;re still making judgements based on information, even if the information is just you playing it or watching people play it, or your own mental models of the algorithms, ect.</p>
<p>I can&#8217;t take credit for Darius following the metrics path, but I can take credit for inventing MDMA.</p>
<p>I want to give thanks to Marc Le Blanc, Robin Hunike, and the other guy, as well as Alexander Shulgin, for making this acronym possible.</p>
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