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	<title>Comments on: Pixel-Perfect Collision Detection in ActionScript3</title>
	<atom:link href="http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/feed/" rel="self" type="application/rss+xml" />
	<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/</link>
	<description>Gamedev 2.0</description>
	<lastBuildDate>Thu, 02 Feb 2012 21:08:00 +0000</lastBuildDate>
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		<title>By: Wilson Silva</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-25196</link>
		<dc:creator>Wilson Silva</dc:creator>
		<pubDate>Wed, 04 Jan 2012 18:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-25196</guid>
		<description>This article helped me finding the intersection point between two lines using getCollisionPoint()

 Thanks a lot!</description>
		<content:encoded><![CDATA[<p>This article helped me finding the intersection point between two lines using getCollisionPoint()</p>
<p> Thanks a lot!</p>
]]></content:encoded>
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	<item>
		<title>By: Heylon96</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-25109</link>
		<dc:creator>Heylon96</dc:creator>
		<pubDate>Mon, 19 Dec 2011 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-25109</guid>
		<description>Uses the bounding box. Not pixel perfect at all.</description>
		<content:encoded><![CDATA[<p>Uses the bounding box. Not pixel perfect at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Royal Wedding live interactive map &#124; www.davidkinross.co.uk</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-25108</link>
		<dc:creator>Royal Wedding live interactive map &#124; www.davidkinross.co.uk</dc:creator>
		<pubDate>Sun, 18 Dec 2011 22:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-25108</guid>
		<description>[...] scaled words sizes are based on the frequency of said words within the tweets. I used Troy Gilbert&#8217;s code for collision [...]</description>
		<content:encoded><![CDATA[<p>[...] scaled words sizes are based on the frequency of said words within the tweets. I used Troy Gilbert&#8217;s code for collision [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Michael_j_w</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24851</link>
		<dc:creator>Michael_j_w</dc:creator>
		<pubDate>Wed, 05 Oct 2011 13:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24851</guid>
		<description>I&#039;m having the same problem. Did you ever find an answer?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same problem. Did you ever find an answer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poreddy Ramesh</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24833</link>
		<dc:creator>Poreddy Ramesh</dc:creator>
		<pubDate>Fri, 16 Sep 2011 14:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24833</guid>
		<description>this code is not working with the objects with zero alpha. can nay body help in this case.....
thanq...</description>
		<content:encoded><![CDATA[<p>this code is not working with the objects with zero alpha. can nay body help in this case&#8230;..<br />
thanq&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24830</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Sep 2011 08:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24830</guid>
		<description>You shouldn&#039;t have to import it if you have the class file in your Classes folder.</description>
		<content:encoded><![CDATA[<p>You shouldn&#8217;t have to import it if you have the class file in your Classes folder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24829</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Sep 2011 08:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24829</guid>
		<description>Looks like you need to put in

import flash.display.MovieClip;

in the class.</description>
		<content:encoded><![CDATA[<p>Looks like you need to put in</p>
<p>import flash.display.MovieClip;</p>
<p>in the class.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Danee987</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24703</link>
		<dc:creator>Danee987</dc:creator>
		<pubDate>Mon, 16 May 2011 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24703</guid>
		<description>this worked perfectly. u just saved me hourssss. thanks so much</description>
		<content:encoded><![CDATA[<p>this worked perfectly. u just saved me hourssss. thanks so much</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rogerup</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24682</link>
		<dc:creator>Rogerup</dc:creator>
		<pubDate>Mon, 18 Apr 2011 03:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24682</guid>
		<description>&quot;The drawback of this method is that if you use Bitmaps it sees just the bounding-box of the Bitmap, i.e. it ignores alpha. This is pretty frustrating when it comes to a sprite-based game.&quot;

This is not true. You can use hitTest to make a perfect-collision-detection between 2 bitmaps with alpha. You just have to set the BitmapData with &quot;true&quot; in transparent parameter.</description>
		<content:encoded><![CDATA[<p>&#8220;The drawback of this method is that if you use Bitmaps it sees just the bounding-box of the Bitmap, i.e. it ignores alpha. This is pretty frustrating when it comes to a sprite-based game.&#8221;</p>
<p>This is not true. You can use hitTest to make a perfect-collision-detection between 2 bitmaps with alpha. You just have to set the BitmapData with &#8220;true&#8221; in transparent parameter.</p>
]]></content:encoded>
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	<item>
		<title>By: AlColella</title>
		<link>http://troygilbert.com/2007/06/pixel-perfect-collision-detection-in-actionscript3/comment-page-2/#comment-24658</link>
		<dc:creator>AlColella</dc:creator>
		<pubDate>Wed, 02 Feb 2011 01:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/#comment-24658</guid>
		<description>Great! Very usefull! Thanks!</description>
		<content:encoded><![CDATA[<p>Great! Very usefull! Thanks!</p>
]]></content:encoded>
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