Stuck in Limbo

I’m looking forward to getting stuck in Limbo. He’s looking for C++ programmers, but I was first struck with how perfectly this game could be done in Flash. With Flash’s new filters and improved performance, I’d guess he could get the exact same results, cross-platform and with a lot less development pain than C++.

It’s a great example, though, of the kind of results we’ll see as more people with classic art and graphic design backgrounds (with a sprinkling of programming experience) are brought into the gamedev fold. The in-development footage on his sight is hauntingly beautiful, and an inspiration to say the least. Makes me remember those first few hours playing Out of this World, still one of the few games to deliver so much on so little.

Speaking of Out of this World, I’ve always thought it’d be awesome to see that game remade in Flash (it’s largely rotoscoped with a vector-like graphic style, very applicable to Flash development). Hell, if it fit on a 1.44MB floppy and ran on a 286, surely it can run full-speed in Flash on a modern day machine? Those are the kind of side-scrollers people need to be making… there’s a lot of life left in that very simple mechanic! (And the side-scroller view? Well, that aesthetic has worked for “comics” for a hundred years.)

  • http://www.kingludic.blogspot.com Patrick

    I’m highly sympathetic to experimentation with new graphical styles, and actually, the visual model of dramatic interaction I plan on using is basically a side-scroller, except theres the height dimensions and the actual scrolling aren’t very important, and there’s spatial depth in the tradition of a theatrical stage. Then theres some zooming and camera pans.

    I do agree that highly iconic visual experiences can follow from that perspective.