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	<title>Comments on: The Game Maker&#8217;s Apprentice</title>
	<atom:link href="http://troygilbert.com/2006/08/the-game-makers-apprentice/feed/" rel="self" type="application/rss+xml" />
	<link>http://troygilbert.com/2006/08/the-game-makers-apprentice/</link>
	<description>Gamedev 2.0</description>
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		<title>By: john</title>
		<link>http://troygilbert.com/2006/08/the-game-makers-apprentice/comment-page-1/#comment-3916</link>
		<dc:creator>john</dc:creator>
		<pubDate>Tue, 01 Apr 2008 01:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/08/04/the-game-makers-apprentice/#comment-3916</guid>
		<description>Thanks.  I think I&#039;ll buy the book.</description>
		<content:encoded><![CDATA[<p>Thanks.  I think I&#8217;ll buy the book.</p>
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		<title>By: Daniel Seehausen</title>
		<link>http://troygilbert.com/2006/08/the-game-makers-apprentice/comment-page-1/#comment-2620</link>
		<dc:creator>Daniel Seehausen</dc:creator>
		<pubDate>Mon, 01 Oct 2007 03:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/08/04/the-game-makers-apprentice/#comment-2620</guid>
		<description>I have been using GM(GameMaker) and VB(Visual Basic)  for over... 3 years?  Yes thats just about right.  I found out that it was incredible software!  I am working on a 3D game now called Gravitouch 3D(http://seesicsupport.googlepages.com/Gravitouch3D.exe)
I am very glad you reviewed the book.  I loved the game design segment.</description>
		<content:encoded><![CDATA[<p>I have been using GM(GameMaker) and VB(Visual Basic)  for over&#8230; 3 years?  Yes thats just about right.  I found out that it was incredible software!  I am working on a 3D game now called Gravitouch 3D(http://seesicsupport.googlepages.com/Gravitouch3D.exe)<br />
I am very glad you reviewed the book.  I loved the game design segment.</p>
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		<title>By: SuperBall</title>
		<link>http://troygilbert.com/2006/08/the-game-makers-apprentice/comment-page-1/#comment-682</link>
		<dc:creator>SuperBall</dc:creator>
		<pubDate>Sun, 07 Jan 2007 05:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/08/04/the-game-makers-apprentice/#comment-682</guid>
		<description>Game Maker is an excellent tool for learning game design and learning to design better games. With all the focus on 3D graphics today, many people have forgotten about good design. A good game is a good game, because the same design principles apply to both 2D and 3D gameplay. Game Maker is for anybody who plays games, makes games, dreams of making games, and anybody who wants to learn to design games better.</description>
		<content:encoded><![CDATA[<p>Game Maker is an excellent tool for learning game design and learning to design better games. With all the focus on 3D graphics today, many people have forgotten about good design. A good game is a good game, because the same design principles apply to both 2D and 3D gameplay. Game Maker is for anybody who plays games, makes games, dreams of making games, and anybody who wants to learn to design games better.</p>
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		<title>By: Failing to Finish, or Failing to Start? // Troy Gilbert</title>
		<link>http://troygilbert.com/2006/08/the-game-makers-apprentice/comment-page-1/#comment-104</link>
		<dc:creator>Failing to Finish, or Failing to Start? // Troy Gilbert</dc:creator>
		<pubDate>Thu, 24 Aug 2006 20:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/08/04/the-game-makers-apprentice/#comment-104</guid>
		<description>[...] I&#8217;ve tried to break myself from this technology focus as evidenced by my recent forays into Flash and Game Maker. I&#8217;ve forced myself to step away from the 3D that I stare at all day (and arguably have the most expertise in) and limit myself to 2D technology. Even before then, I accepted the fact that I personally was not going to be crafting the next Doom or Source engine, so why participate in that age old arms race? I&#8217;ve also long accepted (and been very vocal about) the fact that technology really means zilch at the end of the day if the game isn&#8217;t finished. In other words, I am more impressed by a finished game running at 5fps than a tech demo running at 60fps. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve tried to break myself from this technology focus as evidenced by my recent forays into Flash and Game Maker. I&#8217;ve forced myself to step away from the 3D that I stare at all day (and arguably have the most expertise in) and limit myself to 2D technology. Even before then, I accepted the fact that I personally was not going to be crafting the next Doom or Source engine, so why participate in that age old arms race? I&#8217;ve also long accepted (and been very vocal about) the fact that technology really means zilch at the end of the day if the game isn&#8217;t finished. In other words, I am more impressed by a finished game running at 5fps than a tech demo running at 60fps. [...]</p>
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