Socialism (or Communism?) is famously a political system that works, in theory. When I previously used the redundant metaphor of Manifesto Games as socialism, I think I may have given the wrong impression — I blame it on my exposure to Slashdot groupthink — that I somehow thought indie games being sold through fair and equitable channels was a bad idea. I clearly do not.
What turns me cold to Manifesto Games is the attitude that surrounds it, the “Fuck the publishers!” writ large in every message, memo, ad, logo and interview. I understand the sentiment, and I appreciate that most of these folks have some sincere experience that justifies their feelings. I just feel as though the image this portrays to those folks beyond our current audiences is one of brash, juvenille angst — in other words, exactly the negative stereotype we regularly defend ourselves against.
Ironically, these are exactly the creators who call for innovations in gameplay that lead to broader appeal. And they largely delivers on the call, at least in a raw indie film kind of way. The problem is that they then go and wrap it in a public image that accomplishes the same goal.
Sugar attracts more than salt… even if the bitterness is not directed toward your audience, the result is the same: when people who don’t live and breath games get a snapshot of this they get that same chill you get when your best “couple” friends have an argument in front of you. Coincidentally, the same feeling I got when I played Facade. ;)