August, 2006


11
Aug 06

I have no sprites, and I must design!

Last Friday afternoon, I put forth a challenge to my readership (did either of you read that post?) to grab a copy of Game Maker and make a game with it over the weekend.

I did my part and sat down several times over the weekend to put together something. My plan was to see how quickly/easily I could put together a Zelda clone. I spent the majority of the time not making a game.

Similar to the trials of real game developers, the real work was in generating all of those assets one needs for making a game. Sure, there are tons of video game sprite resources out there. The problem is that the sprites are rarely complete, usable sets. You’ll find plenty of characters, particularly single frames, but very little in the way of background tiles. Of course, background tiles can often be the easiest to create, but the attempt was a bit frustrating.

When it comes to code, I can trivially find a huge wealth of freely available resources. And these are not “ripped” code snippets from commercial games, they are honest-to-god free software that I can directly leverage. Finding something like that in the art world, particularly in the world of sprites, is very, very rare. In fact, I couldn’t find a single complete set of animated characters and background tiles. (There is Reiner’s isometric graphics, but I’m looking more for that 8-bit/16-bit aesthetic, not the Diablo-esque aesthetic that he produced with a 3D package.)

Does the “open source” vibe not afflict the budding pixel artists out there in the same way that it afflicts many programmers? Or is just a lack of pixel artists? I’ve not exactly seen an overwhelming amount of free 3D art, other than some of the repositories of Quake III avatars, etc.

Any pixel artists out there who may be able to point me at a good resource? Any designers care to share their secrets for attaining artwork? Do I need to just bite the bullet and spend some time in Photoshop?


4
Aug 06

The Game Maker’s Apprentice

Early this summer, I downloaded Game Maker and gave it a go. I had first seen the app several years back, but had dismissed it after checking out many of the games created with it online (though there are a few excellent exceptions!).

Reevaluating Game Maker in light of my recent shift from game technology to game development (see my posts on Flash, et al), what I saw was an excellent, excellent tool. A hugely underapprecaited tool, to say the least.

Last week, I received my copy of the Game Maker’s Apprentice. I haven’t had much time to read it, but over the week I’ve made it through the first few chapters and have nothing but compliments for the authors. The writing is incredibly clear and the instrunction is as smooth as silk to follow. Yeah, of course, they’re making incredibly trivial games. To start with! By the end of the book, the reader will easily have the chops to make something on par with just about anything you’d find in a casual game today, or on the Nintendo or Super Nintendo a decade ago.

Well, I was spurred today to write this because I just read an excellent article by one of the authors of the book on Gamasutra. He discusses Game Maker in the context of education. What struck me was where he talks about game players often are able to comprehend game mechanics and share opinions on them, but until they’ve actually tried making games they are very unsuccessful at suggesting how to improve them (even though they think they have good ideas on how to improve them).

My challenge to myself and to my readers (yes, both of you!): download Game Maker (free) and make a game this weekend. Grab some graphics from an old NES or SNES title, or grab some from Danc, or make your own. Just make something. Clone something. Then tweak it slightly. I guarantee you’ll find the results incredibly satisfying. Kinda like going for a walk on a pleasant day: it clears the cobwebs from the mind.

BTW, I’m very curious to try out Torque Game Builder and see how it compares. Considering the history of Game Maker relative to TGB, I’m not getting my hopes up, but I’m definitely curious…

[Update: here's an IGDA discussion forum thread regarding this article.]