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	<title>Comments on: Found: That game framework I was looking for&#8230;</title>
	<atom:link href="http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/feed/" rel="self" type="application/rss+xml" />
	<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/</link>
	<description>Gamedev 2.0</description>
	<lastBuildDate>Wed, 08 Sep 2010 11:35:00 +0000</lastBuildDate>
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		<title>By: coder of salvation </title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-23725</link>
		<dc:creator>coder of salvation </dc:creator>
		<pubDate>Tue, 08 Jun 2010 02:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-23725</guid>
		<description>have you already checked out alchemy? (gcc/g++ compiler toolchain to do swf/c/c++ integration?)</description>
		<content:encoded><![CDATA[<p>have you already checked out alchemy? (gcc/g++ compiler toolchain to do swf/c/c++ integration?)</p>
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		<title>By: Have you looked into Flex 2.0</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-23465</link>
		<dc:creator>Have you looked into Flex 2.0</dc:creator>
		<pubDate>Fri, 18 Dec 2009 02:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-23465</guid>
		<description>just curious if you have an opinion on Flex 2.0 - is that of interest in your approach to game design? are there any features of that paradigm that are compelling?</description>
		<content:encoded><![CDATA[<p>just curious if you have an opinion on Flex 2.0 &#8211; is that of interest in your approach to game design? are there any features of that paradigm that are compelling?</p>
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		<title>By: Failing to Finish, or Failing to Start? // Troy Gilbert</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-103</link>
		<dc:creator>Failing to Finish, or Failing to Start? // Troy Gilbert</dc:creator>
		<pubDate>Thu, 24 Aug 2006 20:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-103</guid>
		<description>[...] I&#8217;ve tried to break myself from this technology focus as evidenced by my recent forays into Flash and Game Maker. I&#8217;ve forced myself to step away from the 3D that I stare at all day (and arguably have the most expertise in) and limit myself to 2D technology. Even before then, I accepted the fact that I personally was not going to be crafting the next Doom or Source engine, so why participate in that age old arms race? I&#8217;ve also long accepted (and been very vocal about) the fact that technology really means zilch at the end of the day if the game isn&#8217;t finished. In other words, I am more impressed by a finished game running at 5fps than a tech demo running at 60fps. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve tried to break myself from this technology focus as evidenced by my recent forays into Flash and Game Maker. I&#8217;ve forced myself to step away from the 3D that I stare at all day (and arguably have the most expertise in) and limit myself to 2D technology. Even before then, I accepted the fact that I personally was not going to be crafting the next Doom or Source engine, so why participate in that age old arms race? I&#8217;ve also long accepted (and been very vocal about) the fact that technology really means zilch at the end of the day if the game isn&#8217;t finished. In other words, I am more impressed by a finished game running at 5fps than a tech demo running at 60fps. [...]</p>
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		<title>By: Patrick Curry</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-38</link>
		<dc:creator>Patrick Curry</dc:creator>
		<pubDate>Sun, 28 May 2006 13:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-38</guid>
		<description>Wow, this is the most glowing recommendation of Flash ever.  I too worked with Flash many years ago, but it just stank for game dev back then.  If I ever dust off my personal game projects I&#039;ll have to give Flash another chance.</description>
		<content:encoded><![CDATA[<p>Wow, this is the most glowing recommendation of Flash ever.  I too worked with Flash many years ago, but it just stank for game dev back then.  If I ever dust off my personal game projects I&#8217;ll have to give Flash another chance.</p>
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		<title>By: Troy</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-36</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Sat, 27 May 2006 00:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-36</guid>
		<description>&lt;b&gt;@GBGames:&lt;/b&gt; Just found this, which you may find interesting: &lt;a href=&quot;http://blogs.adobe.com/penguin.swf/&quot; rel=&quot;nofollow&quot;&gt;Flash Player 9 for Linux&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><b>@GBGames:</b> Just found this, which you may find interesting: <a href="http://blogs.adobe.com/penguin.swf/" rel="nofollow">Flash Player 9 for Linux</a>.</p>
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		<title>By: Troy</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-35</link>
		<dc:creator>Troy</dc:creator>
		<pubDate>Fri, 26 May 2006 17:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-35</guid>
		<description>&lt;b&gt;@Patrick:&lt;/b&gt; I&#039;ll be posting more details about how I work with it over the weekend.

&lt;b&gt;@GBGames:&lt;/b&gt; The Flash 7 Player is available (and supported by Adobe/Macromedia) on Linux x86 (for Mozilla 1.2). Yeah, it&#039;s lagging a version, but let&#039;s be honest: Windows + MacOS = 98% of the computer game playing market. Sure, Linux support is great, but if it has to lag a bit then you can&#039;t really use it as an excuse (unless your goal is to specifically bring games to the Linux market). Most games don&#039;t cater to Windows 3.1 or MacOS System 7 anymore... Linux gamers are, sad though it may be, about the same size slice of the potential audience!

&lt;b&gt;Flex 2.0:&lt;/b&gt; I&#039;ve taken a glance at the beta a few times. Superficially, it appears to be more targeted at the needs of multi-tiered RIAs, which could certainly fit the model of some online games. I&#039;m guessing that if you were interested in doing something like Traivan with Flash then Flex may be useful. The biggest reason I haven&#039;t jumped on that bandwagon yet is that the open source options aren&#039;t quite as fantastic... and like I said, I think it may be overkill for what I&#039;m wanting. It does appear to have better UI functionality (it is targetted at RIAs), which could be useful if you had a UI-intensive game (Star Control for Flash?).</description>
		<content:encoded><![CDATA[<p><b>@Patrick:</b> I&#8217;ll be posting more details about how I work with it over the weekend.</p>
<p><b>@GBGames:</b> The Flash 7 Player is available (and supported by Adobe/Macromedia) on Linux x86 (for Mozilla 1.2). Yeah, it&#8217;s lagging a version, but let&#8217;s be honest: Windows + MacOS = 98% of the computer game playing market. Sure, Linux support is great, but if it has to lag a bit then you can&#8217;t really use it as an excuse (unless your goal is to specifically bring games to the Linux market). Most games don&#8217;t cater to Windows 3.1 or MacOS System 7 anymore&#8230; Linux gamers are, sad though it may be, about the same size slice of the potential audience!</p>
<p><b>Flex 2.0:</b> I&#8217;ve taken a glance at the beta a few times. Superficially, it appears to be more targeted at the needs of multi-tiered RIAs, which could certainly fit the model of some online games. I&#8217;m guessing that if you were interested in doing something like Traivan with Flash then Flex may be useful. The biggest reason I haven&#8217;t jumped on that bandwagon yet is that the open source options aren&#8217;t quite as fantastic&#8230; and like I said, I think it may be overkill for what I&#8217;m wanting. It does appear to have better UI functionality (it is targetted at RIAs), which could be useful if you had a UI-intensive game (Star Control for Flash?).</p>
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		<title>By: Have you looked into Flex 2.0</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-34</link>
		<dc:creator>Have you looked into Flex 2.0</dc:creator>
		<pubDate>Fri, 26 May 2006 00:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-34</guid>
		<description>just curious if you have an opinion on Flex 2.0 - is that of interest in your approach to game design? are there any features of that paradigm that are compelling?</description>
		<content:encoded><![CDATA[<p>just curious if you have an opinion on Flex 2.0 &#8211; is that of interest in your approach to game design? are there any features of that paradigm that are compelling?</p>
]]></content:encoded>
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		<title>By: GBGames</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-33</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Thu, 25 May 2006 19:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-33</guid>
		<description>My only concern about Flash is the lack of support for platforms that aren&#039;t Windows or Mac.  Ok, specifically it is Gnu/Linux, but Flash has always worked funny on it.  The latest version won&#039;t come out until after the next iteration, and only after Windows/Mac versions are available.  

On the other hand, it does sound like a great way to prototype some games ideas quickly.  I will take a look into it myself...it&#039;s unfortunate that I am not going to be around this weekend, but it does sound like it could be a quick way to get something up and running easily.</description>
		<content:encoded><![CDATA[<p>My only concern about Flash is the lack of support for platforms that aren&#8217;t Windows or Mac.  Ok, specifically it is Gnu/Linux, but Flash has always worked funny on it.  The latest version won&#8217;t come out until after the next iteration, and only after Windows/Mac versions are available.  </p>
<p>On the other hand, it does sound like a great way to prototype some games ideas quickly.  I will take a look into it myself&#8230;it&#8217;s unfortunate that I am not going to be around this weekend, but it does sound like it could be a quick way to get something up and running easily.</p>
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		<title>By: Patrick Dugan</title>
		<link>http://troygilbert.com/2006/05/found-that-game-framework-i-was-looking-for/comment-page-1/#comment-31</link>
		<dc:creator>Patrick Dugan</dc:creator>
		<pubDate>Thu, 25 May 2006 02:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://troygilbert.com/2006/05/24/found-that-game-framework-i-was-looking-for/#comment-31</guid>
		<description>Wow, I&#039;m seriously considering doing prototyping with Flash, and possibly using it as a main framework. Thanks for the write-up!</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;m seriously considering doing prototyping with Flash, and possibly using it as a main framework. Thanks for the write-up!</p>
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