More on a “new” GameDev Framework…

Some links to various discussions going on centering around the ideas in my previous post about what gamedev can learn from web2.0: Scott Hilbert has a response, mainly focused on rendering, at his newly restarted blog; and there’s also the two threads on GameDev.Net where I originally started spouting my ideas.

  • http://www.patrickcurry.com/games/walls/ Patrick Curry

    Hi Troy-

    I know this isn’t what you mean when you talk about Web 2.0 and games, but I thought you’d appreciate it none the less…

    http://www.patrickcurry.com/games/walls/

    By the way, I’ve long dreamed of the kind of system you’re talking about. That’s what drew me to VRML back in the day, then to RenderWare much later on. I think the closest we’ve gotten is the Quake 1 engine. Not so much because it was this perfect, data-driven system, but rather because for a period of a couple years most of the cool 3D stuff was being done in it — from art to tools to mods to machinima and all that.

    Once other accessible 3D engines arrived the community split into a million little pieces, and in some ways we’ve been trying to recover ever since.

    That’s my take on it, anyhow.

    Cheers from Chicago,
    Patrick