Archive for October, 2004

GameDev.net — XGDX 2004 Report 0

GameDev.net — XGDX 2004 Report

Nice mention of the site. For those visiting from GameDev.Net, welcome, and please don’t run away so fast! The site is about to be re-designed to make the useful information easier to find; I’ll also be moving over to WordPress as opposed to Blogger, as well as introducing a forum for discussion.

For those wondering, yes, there’s a post below that mentions the game being delayed/cancelled. The game is being re-born and the complete development will be featured on-line. In addition, the project will be entirely built with free/low-cost tools (the existing work was done in my company’s product, RenderWare).

So, bookmark this page and check back once a week or so. Once the re-design is up and a bit of content is on-line I’ll try to make sure the word is spread around so people can find me.

Thanks for the interest!

P.S. For those who missed the XGDX presentation, or are interested in getting the slides, you should be able to find them a few posts down. Thanks!

XGDX Presentation 0

Just finished the XGDX 2004 presentation about Lone Wolf Game Development. You can find the PowerPoint here [433KB]. I unfortunately didn’t get too finish the actual presentation — which was unexpected, because I was worried that it wouldn’t be an hour’s worth of presentation! Guess I was a bit more long-winded than expected.

If anyone has any comments or questions regarding the presentation, please post comments to this entry or e-mail me. Thanks to everyone who attended and thanks to the folks at Course Technology for putting on a good conference.

XGDX this weekend… 0

This weekend is XGDX (Saturday and Sunday). Hope to see a crowd there, sounds like there will be some decent keynotes. My presentation is on Sunday, during the last time slot, so I hope there are still a few people hanging around to see it then. It should be interesting…

For those wondering, since I didn’t finish the actual game project the focus of the talk will be more to the general idea of “lone wolf game development.” I’ll be looking at what it takes to be a one man development shop, the pitfalls to avoid (obviously gleamed from personal experience!) and the good habits to develop. I’ll also dig into (briefly) some key technologies that you’ll want to have in place and where you can get them.

I really wanted to put this post up here for anyone who may be surfing the XGDX session descriptions and finds themselves typing in this URL. Don’t be disappointed! Well, okay, you can be disappointed, just look forward to something slightly different from what was promised initially. It’ll still be good info.

BTW, the presentation material didn’t make the cut-off for the XGDX discs so anyone who wants a copy of the presentation will need to grab it from this site (I’ll post it up later in the week). I’ll also have a bunch of accompanying details, URLs, etc., you know the routine.