Mission: Unaccomplished

Okay, so first the bad news… the Single-Player Project has been postponed indefinitely. Work and everything else just soaked up too much of my time over the last few months and I was simply unable to get the game to the point that was satisfactory. To show that I haven’t been a lazy bum since then, check out the 35MPH blog to see what I have been working on.

Now, the good news… I will still be doing the presentation at XGDX, and the focus will still be on how a single individual can make a project. But, instead of looking at it from the successes of the project I will be looking at it from the failures. In other words, what not to do!

Also, instead of entering the IGF this year (as planned) I will instead be judging again. To be honest, that’s pretty cool because I really enjoyed the judging last year.

Finally, I plan to kick off a new project over the next few months, likely in cooperation with some fellow developers, for an IGF entry for next year.

Of course, I don’t think anyone actually ever sees this blog, so I may just be talking to myself.

1 Comment so far

  1. Anonymous on October 8th, 2004

    It doesn’t matter if anyone reads your posts, the act of blogging itself is (hopefully) rewarding in it’s own right. Personally I love the written record my blogs create as I can go back and see what I was thinking 1 / 2 / 4 / 12 months ago. I’ll see you at your XGDX session.

    David Koontz
    http://david.koontzfamily.org

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