Where’s the game?
Okay, so I’ve been terrible about working on the Single-Player Project, i.e. my XGDX and IGF game. To be painfully honest: I’ve been lazy. But, to avoid embarassment in front of my peers, I will now enter the infamous crunch mode and churn this baby out.
To give a bit of status on where things stand: I’m working on the game framework that will be the basis for the game. I have done some prototypes of some aspects of the game already: world renderer, artwork drafts. I have done some extensive (for me) designs on paper for the actual gameplay. I’m on the road right now (Meltdown), but will scan and upload these once I return home.
The game framework I’m working on is called Sandbox. I hope to outfit it with the basics for graphics, events, task scheduling, pack file loading, video mode configuration, input devices, audio, etc. Once it is a bit further along I’ll post some design specs on it. I’ll also probably put it up online so that anyone else who wants to take a peek can. There’s nothing special in there, just all the boilerplate stuff any Windows game needs.
A colleague pointed out to me today how easy it is to integrate Lua into a game engine. I’ve always heard that, and figured it wasn’t too bad, but was really suprised to see how very easy it is. In fact, it inspired me to add it the Sandbox as well. Should be a nice little framework.